A practice in game design, “Airmail,” was created by undergraduate students Vy Lam, Donavon Bailey, Cheryl Cruz, Kirby Key, and Logan Liebold.
Graduate student Annie Sungkajun brings art to life through her interactive design, “Through Miles Apart.”
The M.S. in Visualization degree can prepare students to enhance the world through computer-generated input, as seen in Eun Sun Chu’s augmented reality project.
“Beepo” is an animation project created by undergraduate students Blake Hennigan, Siri Martir, Vanessa Sigrist, Jake Johnson, Elijah Silvetre, Sameer Syed, Jordin Gonzalez, Connor Bugni, Travis Hausman, Jackson Spencer, and Izzy Rollo.
A Beijing street scene served as the inspiration for Amanda Blettner’s 3D rendering project, “Wudaoying Hutong Set.”
Delaney Hardt’s digital mock-up of a bakery menu, “Boom Bakery Bar,” is a real treat.
Meet “Buddie,” the mockup smartphone app that was designed by M.S. in Visualization student Soo Wan Chun.
Victoria Abruzzese, Hannah Klein, Sarah Razook, Benjamin Bailey, and Ayomiposi Babatope conjured imagery from the Pixar movie “Cars,” while crafting their 3D rendering project.
A large team of undergraduate students created the eerie animation piece, “Surface Deep.”
Emily Bujnoch’s 3D rendering “Hypothetical Food Chain,” was created within the Master of Fine Arts visualization program.
Esther Cho and Kevin Booth’s augmented reality project displays informations about different historic areas, including Gyeongbokgong, Seoul, South Korea.
Ryan Applebee’s personal creation, “Fires and Ash.”
“Mr. Harris,” an exercise in painting, is the product of undergraduate student Dominic Nguyen.
Eman Al-Zubeidi and Julia DeLaney created “Hope Life Performance,” in their projection mapping course.
An illustration of an astronaut demonstrates the different forms of artistry the visualization program offers.
Karla Chang Gonzalez and Amber Ackley created “Canine InNervate VR,” in their virtual reality class.
The “Intersect,” art installation by Eman Al-Zubeidi is part of his Master of Fine Arts program.
Chase Ledbetter, Victoria Ramert, Kevin Booth, and Krystal Gonzalez’s project, appropriately titled “Killerpillars Baby Dragon,” was part of the 2021 Gigajam.
“Legacy,” is a piece of personal work created by Tessa De La Fuente.
“Market Town,” is among the personal work of artist Noemi Coute.
Robert Harwerth explores the observation of Dia de los Muertos in his personal work.
“Music Ma’am,” is the work of Kamryn Massey, Julie Choi, Valori Prazak, and Kaitlin Oesterreicher.
This drawing of Rey from “The Force Awakens,” was created by Hayden Harsh in ARTS 115.
Anatol Bologan’s work, “Post Human,” is part of his interactive installation.
Kyle Rively brought a bull mob boss concept to life.
“Nobody’s Room,” was created by Vanessa Sigrist for ARTS 315.
Pregnancy is explored through Soo Wan Chun’s virtual reality project.
“Warming Stripes,” by Eman Al-Zubeidi, is part of the graduate program color photography courses.
Sarah Jecker, Julie Choi, Erin Jarrett, Kaylin Tam, John Bearrie, Kaitlin Oesterreicher, and Kamryn Massey animated “Sundown.”
Valori Prazak, Victoria Ramert, Kevin Booth, Krystal Gonzalez, Chase Ledbetter, and Jonatha Guajardo animated “Trinket.”