Back to programs
0312 Sony 1
Image courtesy of Sony

Minor in Virtual Production

Virtual production has become common in entertainment media production for films, television and commercials. Its use is expanding into other areas including architectural/engineering visualization, manufacturing, product design, simulation and training, and live performances for music, theatre and broadcast. The curriculum includes virtual production techniques, storyboarding, visual computing, lighting and cinematography. On completion of the minor, students will be prepared to fulfill such roles in production as technical artists, lighting specialists, technical designers, digital asset artists in a virtual art department, virtual imaging technician/grip, pipeline technical directors and virtual production technical generalists.

Curriculum

Three Required Courses, 9 Credit Hours

CourseTitleHours
VIST 172Foundations of Visual Computing 1,23
VIST 225Virtual Production Techniques 13
VIST 429On Set Virtual Production 13

Select two of the following (6 hours): 1

VIST 272Visual Computing 2
VIST 325Pre-Visualization and Storyboarding for Virtual Production
VIST 327Virtual Cinematography and Lighting
VIST 419Motion Capture Animation
VIST 425Art Direction for Virtual Production

Select one of the following (3 hours):

VIST 370Interactive Virtual Environments
VIST 372Creating Digital Environments
VIST 401World-Building in Games
VIST 432Applied Perception
VIST 465Video and Time Based Media
VIST 470Digital Rendering
VIST 476/CSCE 447Data Visualization
VIST 477/CSCE 446Virtual Reality
VIST 480Game Level Design
VIST 487/CSCE 443Game Development
VIST 494Internship

Total Semester Credit Hours: 18

1 Must make a grade of C or better.

2 Only offered in the Fall semester.