Minor in Game Design and Development
In an effort to maintain manageable class sizes, the Department of Visualization is temporarily suspending new enrollment into the minor in game design and development. This suspension on new enrollment will be in effect until total enrollment is reduced through graduation. At this time we estimate that the restriction will be lifted following the spring 2021 semester. Future enrollment will include a fixed cap and semi-annual sign-up periods that correspond with the change of major deadlines set by the university.
The minor in game design and development offers students the opportunity to develop knowledge and skill associated with the aesthetic and technical aspects of interactive media. In collaboration with other students, you will learn core competencies as well as engage in creative problem solving. The 16-credit-hour minor provides a foundation in the principles of game design and software development. The curriculum includes art, design, programming, media literacy, and video game production.
Select one course from the following list:
|CSCE 110 & CSCE 111||Programming I and Introduction to Computer Science Concepts and Programming||4|
|CSCE 121||Introduction to Program Design and Concepts||4|
|CSCE 441 or VIST 487||Computer Graphics or Introduction to Game Design||3|
|CSCE 443/VIST 487||Game Development||3|
Select two courses from the following list:
|COMM 230/JOUR 230||Communication Technology Skills||3|
|COMM 453||Communication and Video Games||3|
|CSCE 436||Computer-Human Interaction||3|
|VIST 370||Interactive Virtual Environments||3|
|VIST 374||Multimedia Design and Development||3|
Students wishing to declare a minor in game design and development should consult with advisors in their home college and in the Department of Visualization. Applicants must have a 3.0 or better overall GPR and have completed less than 70 hours to be considered for the program.