LIVE Lab Projects


An in-game desk with books, feather fountain pen, and banners on the wall.

ARTé, one of our most popular projects, is a sequence of games that teaches college-level art history learning objectives, focusing on a variety of important art movement epochs such as ancient Egypt, the Italian Renaissance, impressionist France and contemporary society. 


An in-game calculus chart with functions and limits.

Variant is another popular series that began in the LIVE Lab, with one title finished and another in development. A third-person exploration puzzle game, Variant was created to assist in teaching calculus in an easily understandable way to students. It integrates calculus concepts into an immersive virtual world in which players must apply the concepts they’ve learned to progress through the environment. 

TEEX Reality Capture Project 

Teaming up with TEEX at Texas A&M, we’ve digitized one of the world’s largest industrial firefighter training facilities. The physical facility uses controlled fires for training, but the risk of tank explosions led us to create a realistic virtual simulation. Our focus is on visual accuracy to deliver an authentic training experience, setting our simulation apart from simplified educational games. 

Project SWARM 

Project Swarm, developed in collaboration with the Department of Homeland Security and the Institute of Infectious Animal Diseases on campus, addresses the challenges of animal epidemiology, particularly in large, socially connected herds. With a focus on interactive learning, the project aims to educate about the complexities of tracking and preventing diseases in herd animals, safeguarding livestock and potentially preventing the transmission of diseases to humans. 


Given to us during the onset of the COVID pandemic, Disaster Day, originally an in-person training for medical personnel, needed a rapid adaptation for remote learning. With limited time and resources, we created an immersive simulation involving College Station news directors, simulating a meteor impact on Downtown Bryan. The success of this project has led to an ongoing collaboration with IPER at Texas A&M for a more comprehensive Virtual Disaster Day simulation. 


A digital re-creation of an underwater oil rig, to continue research into the digital twin technology at the LIVE Lab. 


Created using Unreal Engine, the Forestry model features interactive toggling between five stages of forest coverage and five precipitation levels. Developed in collaboration with TFS, the project aims to dispel the misconception among Texan landowners that cutting down trees aids in controlling water levels during heavy rain. It serves as an educational tool to demonstrate the impact of forest coverage on flooding. 


The bridge project shows the power of what the LIVE Lab can do in digital re-creation. This project was developed internally to test how detailed the re-creation process can be with only the acquisition of images. Through these images, the LIVE Lab team was able to closely re-create this bridge. 


The Football project entailed a pitch deck showcasing a VR-based game simulating the experience of being at a football game using an Oculus. Crafted by our 2D team, it serves as a close simulation and demonstration of the potential capabilities the lab could achieve if the project were to progress.