Student give presentation about animation project

Visualization students impress at Houdini Gamedev conference

Visualization students in Texas A&M’s School of Performance, Visualization & Fine Arts presented projects made with Houdini software at the Houdini Education HIVE Gamedev conference at dadaLab in Austin on Nov. 10. SideFX, creator of Houdini, presented the conference.

Julia Boisvert, Skylar Thomas, Alyssa Curran, Izzy Rollo, Sarah Razook, Emma Krilowicz, Ryan Applebee and Macey McCuller presented their work. Mayet Andreassen, associate program director in visualization, introduced the students and moderated their times. The students had an hour to present their projects.

“All of the students presented wonderfully,” Andreassen said. “They were clear, succinct, knowledgeable and we finished in enough time to take questions from the audience.”

McCuller presented her Environment/Level Generation Wave Function Collapse City and Level Generation tool.

Krilowicz and Thomas presented their groom process for a doll on the short film “Forsaken,” and discussed the dust and cobweb visual effects. Alyssa Curran presented the groom process for a wolf stuffed toy on the short “Moonstruck.” Boisvert did the same for the 3D dragon stuffed toy in “Serendipity.”

Applebee presented the groom process for the yarn doll on the short “Lili,” and Rollo and Razook presented their candle flame, and geometry randomizer and population tools.

“All of the audience members were extremely impressed with the quality of all of our students’ work, and their poise and knowledge,” Andreassen said.

A student discusses a project during a presentation at the Houdini conference in Austin.
Ryan Applebee discusses the groom process on the short film “Lili” at the Houdini Education HIVE Gamedev Conference in Austin.
Student discusses presentation at the Houdini conference.
Julia Boisvert presents the groom process for the 3D dragon stuffed toy in the short “Serendipity.”

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