Minor in Virtual Production
Virtual production has become common in entertainment media production for films, television and commercials. Its use is expanding into other areas including architectural/engineering visualization, manufacturing, product design, simulation and training, and live performances for music, theatre and broadcast. The curriculum includes virtual production techniques, storyboarding, visual computing, lighting and cinematography. On completion of the minor, students will be prepared to fulfill such roles in production as technical artists, lighting specialists, technical designers, digital asset artists in a virtual art department, virtual imaging technician/grip, pipeline technical directors and virtual production technical generalists.
Curriculum
Three Required Courses, 9 Credit Hours
Course | Title | Hours |
---|---|---|
VIST 172 | Foundations of Visual Computing 1,2 | 3 |
VIST 225 | Virtual Production Techniques 1 | 3 |
VIST 429 | On Set Virtual Production 1 | 3 |
Select two of the following (6 hours): 1
VIST 272 | Visual Computing 2 |
VIST 325 | Pre-Visualization and Storyboarding for Virtual Production |
VIST 327 | Virtual Cinematography and Lighting |
VIST 419 | Motion Capture Animation |
VIST 425 | Art Direction for Virtual Production |
Select one of the following (3 hours):
VIST 370 | Interactive Virtual Environments |
VIST 372 | Creating Digital Environments |
VIST 401 | World-Building in Games |
VIST 432 | Applied Perception |
VIST 465 | Video and Time Based Media |
VIST 470 | Digital Rendering |
VIST 476/CSCE 447 | Data Visualization |
VIST 477/CSCE 446 | Virtual Reality |
VIST 480 | Game Level Design |
VIST 487/CSCE 443 | Game Development |
VIST 494 | Internship |
Total Semester Credit Hours: 18
1 Must make a grade of C or better.
2 Only offered in the Fall semester.
Apply
Applicants must have a 3.0 or better overall GPA and have completed less than 70 hours to be considered for the program. To apply, please email Johnna Lee at johnna2018@tamu.edu.