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0312 Sony 1
Image courtesy of Sony

Minor in Virtual Production

Virtual production has become common in entertainment media production for films, television and commercials. Its use is expanding into other areas including architectural/engineering visualization, manufacturing, product design, simulation and training, and live performances for music, theatre and broadcast. The curriculum includes virtual production techniques, storyboarding, visual computing, lighting and cinematography. On completion of the minor, students will be prepared to fulfill such roles in production as technical artists, lighting specialists, technical designers, digital asset artists in a virtual art department, virtual imaging technician/grip, pipeline technical directors and virtual production technical generalists.

Curriculum

Three Required Courses, 9 Credit Hours

CourseTitleHours
VIST 172Foundations of Visual Computing 1,23
VIST 225Virtual Production Techniques 13
VIST 429On Set Virtual Production 13

Select two of the following (6 hours): 1

CourseTitleHours
VIST 272Visual Computing 23
VIST 325Pre-Visualization and Storyboarding for Virtual Production3
VIST 327Virtual Cinematography and Lighting3
VIST 419Motion Capture Animation3
VIST 425Art Direction for Virtual Production3

Select one of the following (3 hours):

CourseTitleHours
VIST 370Interactive Virtual Environments3
VIST 372Creating Digital Environments3
VIST 401World-Building in Games3
VIST 432Applied Perception3
VIST 465Video and Time Based Media3
VIST 470Digital Rendering3
VIST 476/CSCE 447Data Visualization3
VIST 477/CSCE 446Virtual Reality3
VIST 480Game Level Design3
VIST 487/CSCE 443Game Development3
VIST 494Internship3

Total Semester Credit Hours: 18

1 Must make a grade of C or better.

2 Only offered in the Fall semester.

Apply

Applicants must have a 3.0 or better overall GPA and have completed less than 70 hours to be considered for the program. To apply, please email Johnna Lee at johnna2018@tamu.edu.