Ph.D. in Visual Computing
and Interactive Media
Mission and Vision
Mission Statement
The mission of the Visualization programs is to advance the synergy of art, science and technology, empowering students to engage in critical, collaborative and creative methodologies for visually grounded scholarship innovation and practice.
Vision Statement
We aim to stimulate new paradigms and research methods, artistic and scientific pursuits incorporating visualization, while also seeking to understand the origins, current developments, ethical implications and future directions of visualization.
The Ph.D. program in Visual Computing and Interactive Media is a multidisciplinary initiative designed to facilitate advanced study in both theoretical and practical dimensions, addressing complex computational challenges in various forms of visual communication. Visual computing focuses on the acquisition, processing, analysis, modeling, optimization, optimal visual data representation and rendering of visual information. On the other hand, interactive media examines the interaction between humans and computers, harnessing the strengths between cognitive and computational strengths.
The program aims to leverage recent advancements in artificial intelligence to deepen the integration of visual computing and interactive media. A primary aim of the program is to pioneer digital production and visual automation methodologies across a range of image-generation domains, with particular emphasis on 3D modeling and animation, visual effects, data visualization, robot vision and automation, extended reality, serious gaming, user interface and user experience design, immersive experiences and fabrication.
Overview
In the past five years, computer science has undergone transformative shifts, driven by rapid advancements in artificial intelligence, machine learning, data science and immersive technologies like augmented reality and virtual reality. These changes have expanded the scope of computer science beyond traditional boundaries, creating the need for specialized expertise in domains like visual computing and interactive media.
Visual computing has emerged as a crucial field with unique demands that general computer science programs often cannot fully address. This dedicated Ph.D. in Visual Computing and Interactive Media program meets this need by preparing a new generation of specialists capable of driving innovation at the intersection of virtual reality, augmented reality, computer vision, graphics and human-computer interaction.
One of the most significant developments in recent years is the integration of AI with visual data, leading to powerful applications in fields such as autonomous driving, health-care imaging, entertainment and robotics. Technology and pharmaceutical industries are now seeking highly specialized professionals who can harness neural networks, deep learning and computer vision to build sophisticated systems that interpret and respond to complex visual data in real time.
For example, industries that rely on AR and VR technologies require experts who can create seamless virtual experiences and tackle challenges in 3D modeling, rendering and real-time image processing. This Ph.D. program addresses these gaps by focusing on the unique skills and knowledge needed to push these technologies forward, providing graduates with a strong foundation in both the theoretical and applied aspects of the field.
Furthermore, the demand for visual computing and human-computer interaction expertise has spurred the growth of high-paying jobs in both academia and industry. Companies in technology, entertainment and even manufacturing increasingly rely heavily on AI-driven visualization, computer vision, AR/VR and visual analytics to gain competitive advantages. Meanwhile, academic institutions are seeking scholars who can advance research in visual computing, given its applications across diverse scientific disciplines. Graduates from our Ph.D. in Visual Computing and Interactive Media will be well-positioned to meet this demand, possessing a unique combination of technical skills, research experience and practical knowledge that commands premium salaries and offers strong career prospects.
Areas of Emphasis
- Visualization
- Visual computing
- Virtual and augmented reality
- Shape modeling
- Interaction design and development
- Interactive arts and performance
- Image analysis and synthesis
- Human-robot interaction
- Generative AI for visual data
- Game design and development
- Digital twins
- Deep learning for visual computing
- Computer vision
- Computer graphics
- Computer animation
- Artificial intelligence
- Affective computing
Curriculum
Ninety credit hours are required with a bachelor’s degree; 60 credit hours with a master’s degree.
Course Work and Research
Required Courses 6 credit hours, to be taken in first fall semester
VIZA 669 Introduction to Deep Learning for Virtual Computing and Interactive Media
Prescribed Electives 18 credit hours
Computer Graphics and Data Visualization:
VIZA 628 Computational Design
VIZA 654/CSCE 646 The Digital Image
VIZA 656/CSCE 647 Image Synthesis
VIZA 671 Generative AI for Visual Data
VIZA 672/CSCE 641 Computer Graphics
VIZA 676/CSCE 679 Data Visualization
Visual Arts and Aesthetics:
VIZA 621 Virtual and Tangible Sculpture
VIZA 622 Design Communication I
VIZA 641 Visual Storytelling
VIZA 643 Time Based Media
Motion and Animation:
VIZA 613 3-D Modeling and Animation
VIZA 615 Computer Animation
VIZA 665 Digital Compositing
VIZA 659/CSCE 649 Physically Based Modeling
Interaction and Gaming:
VIZA 638 Advanced Game Design
VIZA 677 Virtual Reality
VIZA 678 Augmented Reality
VIZA 661 Interaction Design
CSCE 671 Computer-Human Interaction
General Electives 12 credit hours minimum (0 with master’s)
Choose from any graduate level courses with committee approval. Suggested highly relevant courses:
VIZA 616 Rendering and Shading
VIZA 617 Advanced Animation
VIZA 618 Facial Modeling and Animation
VIZA 623 Design Communication II
VIZA 625 Multimedia Web Design
VIZA 629 Digital Media: Inspiration and Process
VIZA 644 Time Based Media II
VIZA 647 Color Photography
VIZA 657/CSCE 648 Computer Aided Sculpting
VIZA 662 Physical Computing for Art and Design
VIZA 665 Digital Compositing
VIZA 668 Emergent Research in Visual Computing and Interactive Media
VIZA 670/CSCE 620 Computational Geometry
VISA 675/CSCE 645 Geometric Modeling
VIZA 679 Advanced Topics in Physically Based Modeling
Research 18-56 credit hours
VIZA 691 Research
Exams
Qualifying exam, during the second year
Preliminary exam, upon completion of dissertation proposal
Defense, upon completion of dissertation
Faculty
Meet the core faculty members for the Ph.D. program.
Expectations
Graduates of our Ph.D. program are expected to emerge as highly qualified computer and information research scientists, academic researchers and world leaders in visual computing, equipped with specialized training in artificial intelligence, computer graphics, computer vision, human-computer interaction, robot vision, virtual reality and visual computing. The program prepares students to apply their advanced skills toward groundbreaking solutions in fields where complex visual problems and challenges require sophisticated technical approaches.
The practical use of AI, visual computing and computer graphics in aforementioned areas requires not only technical knowledge but also a sophisticated level of visual literacy. Data visualization, animation, robotics and human-computer interaction — all assisted by AI — are transforming the ways that engineers and health care professionals understand and perform their work. For example, the M.D. Anderson Cancer Center uses imaging extensively for diagnostics and treatment in ways not possible just a decade ago. The upstream side of the oil and gas industry is dependent upon predictive analytics derived from geospatial imagery, and the downstream side is investing heavily in game-based training using interactive visualization.
Students in the Ph.D. program are expected to cultivate expertise that will position them as leaders in developing innovative methodologies and technologies across domains such as virtual production, visual automation, camera acquisition technology, digital media production, motion-capture systems, interactive system design and visual analytics. By completing their Ph.D., they will possess the ability to drive advancements in areas that rely on high-end computational solutions, making significant contributions to industries, academics and research areas that increasingly depend on visual sensing, robotic automation and interactive technologies.
How to Apply
Applications for the Ph.D. in Visual Computing and Interactive Media will be open soon. If you have questions about the application process, please contact Donald House, interim program director and senior professor, at d-house@tamu.edu, or Staci Dunn, administrative coordinator II and graduate advisor, at sdunn@arch.tamu.edu.