Apply Now

Fall 2027 freshman applications are open now! Apply by December 1.

How to Apply

Degree Overview

The Bachelor of Science in Visualization program fosters students’ artistic, scientific and technical abilities. Students develop the breadth and depth of knowledge and skills needed to be successful in the field. Each student chooses a concentration in which they develop a focused expertise. Interdisciplinary coursework complements their focus to provide a broad foundation of knowledge.

Areas of Emphasis

  • Animation production
  • Virtual production
  • Interactive design
  • Game development
  • Media art
  • Visual computing

Curriculum

The four-year visualization undergraduate degree requires a minimum of 120 credit hours. The curriculum integrates aspects of fine arts, three-dimensional design and digital technology into the studio experience.

Degree Plan | 2025-2026 Catalog

For more details about each course, view the listings in the Visualization Undergraduate Course Catalog.

For details on other courses, view the University Core Curriculum.

A grade of C or better must be made in all College of Performance, Visualization and Fine Arts courses. Students must also make a grade of C or better in any course used as an equivalent substitution for College of Performance, Visualization and Fine Arts courses that satisfy degree requirements.

*Subject to change

Year 1 30 credit hours

Fall Semester – 14 credit hours

Drawing for Visualization | ARTS 115 | 3 credit hours
Investigation of and practice with media, methods and techniques in communication of design; observational drawing; proportion, form, line and value.
Functions, Trigonometry and Linear Systems or Engineering Mathematics I | MATH 150 or MATH 151 | 4 credit hours

Either MATH 150 or MATH 151 would fulfill this requirement.

Principles of Design I | VIST 105 | 3 credit hours
Principles and theory of design and visual communication; elements and organizational structure of the visual language; sign, symbol and meaning; visual perception; problem solving and the creative process; introduction to color theory; emphasis on two-dimensional design.
First Year Seminar | VIST 131 | 1 credit hour
Seminar on contemporary topics related to Visualization; introduction to college instruction and experiences; focus on writing, exploration, discussion and research.
Foundations of Visual Computing | VIST 172 | 3 credit hours
Introduction to computer programming and mathematical concepts needed for developing solutions to visual computing problems; includes a graduated series of hands-on programming assignments; introduction to scripting in a professional animation package and emphasis on problem solving and debugging.

Spring Semester – 16 credit hours

Art History Survey I or Arts History Survey II | ARTS 149 or ARTS 150 | 3 credit hours

Art History Survey I: Survey of architecture, painting, sculpture and the minor arts from prehistoric times to 14th century.

Art History Survey II. Survey of architecture, painting, sculpture and the minor arts from the 14th century to the end of the 20th century.

Engineering Mathematics I or Engineering Mathematics II | MATH 151 or MATH 152 | 4 credit hours

Either MATH 151 or MATH 152 would fulfill this requirement.

Principles of Design II | VIST 106 | 3 credit hours
Fundamentals of spatial design; theory of form; transformations, additive/subtractive techniques as process; 3D composition; traditional modeling and construction techniques; formal visual analysis and critique.
Design Innovation | VIST 110 | 3 credit hours
Introduction to fundamental design issues, processes and theories relevant to design resolution and the creation of new ideas for innovative design products and services by keeping users’ needs at the center of the development process; overview of design research, prototyping, evaluation and communication techniques to generate valuable insights for design innovation.
Foundations of Visual Computing II | VIST 173 | 3 credit hours
Continuation of the introduction to programming and mathematical concepts underlying visual computing, with emphases on object-oriented programming and interaction; includes a graduated series of hands-on programming assignments; introduction to scripting in a 3D animation and visual effects package.
Year 2 32 credit hours

Fall Semester – 16 credit hours

Themes in Contemporary Art or The History of Modern Art | ARTS 339 or ARTS 349 | 3 credit hours

Themes in Contemporary Art: Thematic survey of art since 1960; exploration of changing roles in art production, performance, presentation and criticism; art and artist in the global context; contemporary theory and criticism. Prerequisite: Admission to upper division.

The History of Modern Art: Chronological development of late 19th through 20th century art; emphasis on key artists, paintings, sculpture, photography and architecture. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

College Physics | PHYS 201 | 4 credit hours

Fundamentals of classical mechanics, heat, and sound.

Time and Interaction | VIST 210 | 3 credit hours
Introduction to the history and practice of designing narrative media exploring principles and aesthetics of linear and non-linear interactive media.
Visual Computing | VIST 272 | 3 credit hours
Emphasis on the procedural and mathematical principles underlying computer programming for visual display and interaction; basics of digital image processing, parametric and implicit shape description, and applied linear algebra; includes an introduction to scripting in a 3D gaming package.
Production Techniques | VIST 275 | 3 credit hours
Introduction to the asset-creation techniques utilized in various fields of visualization; topics include game development, visual effects, interactive media, animation, and fabrication; interdisciplinary principles shared by diverse production pipelines, with a focus on 3D visualization.

Spring Semester – 16 credit hours

Composition and Rhetoric | ENGL 104 | 3 credit hours

Focus on referential and persuasive researched essays through the development of analytical reading ability, critical thinking and library research skills.

Visual Studies Studio I | VIST 206 | 3 credit hours
Theory and practice of visual communication methodologies and processes used in interactive media, game design and development, or animation; visual storytelling.
Life and Physical Sciences | 4 credit hours

Multiple classes could fulfill this requirement.

Directed Elective | 3 credit hours

Select from ARTS 210, ARTS 212, ARTS 303, ARTS 304, ARTS 305, ARTS 308, ARTS 312, ARTS 315, ARTS 325, ARTS 328, ARTS 341, ARTS 353, VIST 235, VIST 282, VIST 283, VIST 284, VIST 310, VIST 357, VIST 370, VIST 372, VIST 386, VIST 439, VIST 465, VIST 470, VIST 472, VIST 474, VIST 476/CSCE 447, VIST 477/CSCE 446, VIST 480, VIST 487/CSCE 443.

Supporting Elective | 3 credit hours

Select from ARTS 200-499; VIST 200-499 (except 301, 311, 331, 494).

Year 3 30 credit hours

Fall Semester – 15 credit hours

Visual Studies Studio II | VIST 305 | 3 credit hours
Theory and practice of visual communication employing digital and conventional media; development of artistic concepts, proposal development and related implementation techniques; introduction to digital painting, 3D modeling, animatics and post production.
Research Techniques in Visualization | VIST 339 | 3 credit hours
Research techniques used in visualization and creative fields; qualitative and quantitative methods, formulating research questions; determining appropriate methods, research planning and designing, data collection, testing and assessment; data analysis and interpretation.
Communication | 3 credit hours

Multiple classes could fulfill this requirement.

Social and Behavioral Sciences | 3 credit hours

Multiple classes could fulfill this requirement.

Directed Elective | 3 credit hours

Select from ARTS 210, ARTS 212, ARTS 303, ARTS 304, ARTS 305, ARTS 308, ARTS 312, ARTS 315, ARTS 325, ARTS 328, ARTS 341, ARTS 353, VIST 235, VIST 282, VIST 283, VIST 284, VIST 310, VIST 357, VIST 370, VIST 372, VIST 386, VIST 439, VIST 465, VIST 470, VIST 472, VIST 474, VIST 476/CSCE 447, VIST 477/CSCE 446, VIST 480, VIST 487/CSCE 443.


Spring Semester – 15 credit hours

Field Studies in Innovation or Internship | VIST 301 or VIST 494 | 6 credit hours

Field Studies in Design Innovation: Design innovation in international and domestic environments away from the Texas A&M University campus; emphasis on the cultural, social, economic, geographical, climatic and technological factors influencing design solutions for human needs. May be taken two times for credit. Prerequisite: Junior or senior classification; approval of assistant dean for international programs and initiatives.

Internship: Practical experience in a visualization related company; equivalent of 600 hours over at least 15 weeks; departmental pre-approval through the departmental internship coordinator required; post evaluation conducted following the internship. May be taken up to six hours for credit. Prerequisites: Upper division in Visualization and approval of Visualization intern coordinator.

Language, Philosophy and Culture | 3 credit hours

Multiple classes could fulfill this requirement.

Supporting Elective | 3 credit hours

Select from ARTS 200-499; VIST 200-499 (except 301, 311, 331, 494).

Or Semester Away: May be satisfied by study abroad, at another university, internship, or special arrangement by advisor or instructor. Electives may be taken online, distance education, at another university or college, or at a study abroad university.

General Elective | 3 credit hours

Semester Away: May be satisfied by study abroad, at another university, internship, or special arrangement by advisor or instructor. Electives may be taken online, distance education, at another university or college, or at a study abroad university.

Or select from any 300-499 course not used elsewhere. If you do not participate in study abroad, 3 hours will come from International and Cultural Diversity.

Year 4 28 credit hours

Fall Semester – 15 credit hours

History of the United States | HIST 105 | 3 credit hours

Course covers: Colonial heritage; Revolution; Adoption of Constitution; growth of nationalism and sectionalism; Civil War; Reconstruction.

Visual Studies Studio III or Capstone Studio | VIST 405 or VIST 409 | 3 credit hours

Visual Studies Studio III: Theory and practice in the art and science of the visual image; scientific and mathematical principles as process; information theory and sensorial design; interactivity and user integration; integration of real and virtual environments including lighting design and material definition.

Capstone Studio: Completion of the proposed capstone project; integration of core methodologies, concept development, drawing and design, art history, aesthetics, research, methodology and processes, scripting and programming and digital communication; required peer reviewed publication or other appropriate venue. May be taken two times for credit.

Government/Political Science | 3 credit hours

Either POLS 206 or POLS 207 would fulfill this requirement.

Directed Elective | 3 credit hours

Multiple classes could fulfill this requirement.

Supporting Elective | 3 credit hours

Select from ARTS 210, ARTS 212, ARTS 303, ARTS 304, ARTS 305, ARTS 308, ARTS 312, ARTS 315, ARTS 325, ARTS 328, ARTS 341, ARTS 353, VIST 235, VIST 282, VIST 283, VIST 284, VIST 310, VIST 357, VIST 370, VIST 372, VIST 386, VIST 439, VIST 465, VIST 470, VIST 472, VIST 474, VIST 476/CSCE 447, VIST 477/CSCE 446, VIST 480, VIST 487/CSCE 443.


Spring Semester – 13 credit hours

History of the United States | HIST 106 | 3 credit hours

Course covers: Since reconstruction; new social and industrial problems; rise of progressivism; U.S. emergence as a world power; World War I; reaction and New Deal; World War II; contemporary America.

Capstone Studio | VIST 409 | 3 credit hours
Completion of the proposed capstone project; integration of core methodologies, concept development, drawing and design, art history, aesthetics, research, methodology and processes, scripting and programming and digital communication; required peer reviewed publication or other appropriate venue. May be taken two times for credit.
Government/Political Science | 3 credit hours

Either POLS 206 or POLS 207 would fulfill this requirement.

Life and Physical Sciences | 1 credit hour

Multiple classes could fulfill this requirement.

Directed Elective | 3 credit hours

Select from ARTS 210, ARTS 212, ARTS 303, ARTS 304, ARTS 305, ARTS 308, ARTS 312, ARTS 315, ARTS 325, ARTS 328, ARTS 341, ARTS 353, VIST 235, VIST 282, VIST 283, VIST 284, VIST 310, VIST 357, VIST 370, VIST 372, VIST 386, VIST 439, VIST 465, VIST 470, VIST 472, VIST 474, VIST 476/CSCE 447, VIST 477/CSCE 446, VIST 480, VIST 487/CSCE 443.

Careers

Visualization graduates are prepared for a range of careers, including:

  • Visual development
  • Production management
  • Asset development
  • Technical artist
  • UI/UX development
  • Game design
  • Game level design
  • Game asset development

Related Minors

This minor is designed to meet the growing demand for artificial intelligence integration in artistic practice, equipping students with the skills to incorporate AI into visual arts, dance, theatre, interactive media and music. The program provides a comprehensive education on the use of AI tools, emphasizing critical decision-making, ethical considerations and the social implications of AI.

The minor in game design and development offers students the opportunity to develop knowledge and skill associated with the aesthetic and technical aspects of interactive media. In collaboration with other students, you will learn core competencies as well as engage in creative problem solving.

The graphic design minor allows you to specialize in design foundations. The minor is designed to provide students with a general understanding of typography, the use of image and color, layout, relevant software skills and the language of graphic design.

The studio art minor allows you to explore your creative side through the combination of art and digital tools. In this program you will develop and hone your skills through practice of the visual arts in multiple mediums.

Virtual production has become common in entertainment media production, and its use is expanding into areas including architectural/engineering visualization, manufacturing, product design, simulation and training, and live performances. The curriculum includes virtual production techniques, storyboarding, visual computing, lighting and cinematography.

Study Away

Students in the Visualization program have the opportunity to broaden their experiences through travel and cultural immersion. A Study Away experience can take place during the fall, spring and/or summer semesters of a student’s sophomore or junior year. This usually happens after taking VIST 206 (Visual Studies Studio I) and it is required before taking VIST 405 (Visual Studies Studio III).

  • Consult with your academic advisor about your degree plan when registering for any Study Away options to ensure you qualify.
  • Students can apply for scholarships through Texas A&M Global Engagement to assist with offsetting costs for international programs.
  • Some scholarships in the College of Performance, Visualization and Fine Arts are available to offset Study Away costs (excluding internships). These are handled through the Academic Affairs Office. Contact pvfascholarships@tamu.edu for information on college scholarships.

A student’s Study Away experience can be one of the following:

  • Visualization program in Fort Worth
  • Internship
  • Another university in the United States
  • Hybrid options
  • International study abroad

More details about each option can be provided by emailing pvfastudyaway@tamu.edu.

Get Involved with Research

Apply what you’re learning in the classroom in a different way. As an undergraduate, you can conduct interdisciplinary research with faculty and research labs. Expand your college experience by investigating new visualization techniques and presenting at conferences. Participating in undergraduate research will help you stand out in job interviews or prepare you for graduate school.

FAQ About the Visualization Degree

High school students can take art, design, and coding courses to prepare for the visualization program. These courses are not required, but help prepare students for our program. Students wishing to transfer into our program should work on developing their portfolio. While first-time-in-college freshmen do not need a portfolio to apply, transfer students do.

How much does it cost to attend?

The cost to attend varies depending on a variety of factors, including semester of admission, student type, how many hours you take per semester, and rate type. Use the Texas A&M Tuition Calculator to get the best estimate of your tuition cost per semester.

Additional costs to consider include course materials, housing, meal plans, parking, and fees.

What financial aid and scholarships are available to students?

Numerous scholarships and financial aid are available through Texas A&M University, the College of Performance, Visualization & Fine Arts, and the visualization program. Incoming freshmen applicants are considered for university scholarships through the ApplyTexas Application or the Coalition Application. Continuing students can apply for additional scholarships through the University Scholarship Application for Continuing Students. For more information about university scholarships, visit scholarships.tamu.edu.

Can I transfer into this degree?

Yes, you can transfer in the visualization program (or change your major to visualization). In order to apply, you will need to provide a portfolio that demonstrates your best work and to meet the requirements.

Transfer application process

Change of major process

Who can I go to with questions?

For more information about the B.S. in Visualization program, please contact Jill Raupe, academic advisor, at jill-d-raupe@tamu.edu.

FAQ About the Visualization Program

High school students can take art, design, and coding courses to prepare for the visualization program. These courses are not required, but help prepare students for our program. Students wishing to transfer into our program should work on developing their portfolio. While first-time-in-college freshmen do not need a portfolio to apply, transfer students do.

Do I need to have an artistic background to succeed in this program?

Yes. The visualization program combines artistic skills with technological prowess. Having an artistic background and an understanding of new or traditional arts will help you be successful in this major.

What kind of technical skills will I need in this program?

Comfort with technology is important. Skills in coding, 3D applications and/or 2D applications are helpful.

What kind of resources and facilities are available through your program?

We have a maker space, print lab, open access computer lab and cintiques.

Are there any technology requirements to participate in this program?

Yes. The visualization program requires that all incoming students (freshmen, change of majors and transfer students) have a serviceable laptop computer and suggests a minimum system configuration. A PC is preferred at this time for animation and gaming areas of interest.