Learning Interactive Visualization Experience (LIVE) Lab

Through our expertise, research and rigorous scientific process we are able to create groundbreaking world-class interactive educational experiences that engage students and help teachers, developed in collaboration with industry and experts in their respective fields. 

About The LIVE Lab

The LIVE Lab is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. With the help of subject matter experts and instructional designers, students collaborate to make high-quality digital learning experiences, touching on every aspect of professional development including design, concept art, 3D modeling, development and management.

A group of university students stand in front of a window.

What we do

Through our expertise, research and rigorous scientific process we are able to create groundbreaking world-class interactive educational experiences that engage students and help teachers, developed in collaboration with industry and experts in their respective fields.

As part of our initiative to explore further use cases for game techniques and technology, the LIVE Lab has also spearheaded investigations into alternative methods for creating digital twins. We push the boundary of what is possible by allowing digital twins to be integrated with a variety of tools and programs to enable real-time monitoring, assessment and visualization in a process we call reality capture. 

LIVE Lab Opportunities

View our projects

A webpage featuring a ship on the right side and a head-up display offering options to play a game, take a tour, or read about Geotraces.

Sailing With Geotraces

Sailing With Geotraces is an educational experience made in partnership with U.S. GEOTRACES. The project consists of an informational website, a VR and PC interactive experience and a series of 360 tour videos. Players join the Geotraces team as research members. They get to perform simplified experiments and explore the ship.

A three-quarter view of a square piece of land with houses and other buildings, bordered by a parking lot on the right. To the left, a tree line and a river are visible. A menu at the bottom right allows adjustment of forest cover and rainfall.

Forestry Model

Forestry Model is an interactive experience made in partnership with the Texas A&M Forestry Service. The project consists of an informational website and a demo model. The model toggles between stages of deforestation and rain level, demonstrating the effect in which deforestation affects flooding.

A head-up display with Texas A&M-themed graphics in maroon and white, featuring an Aggie football game. A menu is pulled down, offering alternate views from 1 to 3.

Football

The Football project entailed a pitch deck showcasing a VR-based game simulating the experience of being at a football game using an Oculus. Crafted by our 2D team, it serves as a close simulation and demonstration of the potential capabilities the lab could achieve if the project were to progress.

Meet LIVE Lab Management

A university professor addresses a crowd of students at a 48-hour game jam.

Aaron Thibault is a game developer, educator and researcher who focuses on the innovation of game-based technologies that support learning and deep representations of people, environments and complex interactive scenarios. He was a key leader for the mega-franchise “Borderlands,” developed retention techniques and story pipelines for the first massive multiplayer game “Ultima Online,” and created the Digital Warrior game-based learning platform for the US Army as part of a joint TAMU-UT Austin “UXXI” digital transformation initiative. He organized and advised foundational research at his Digital Media CoLab including rtNEAT, a breakthrough real-time evolutionary neural network technique invented by Ken Stanley and an example of a core research invention that can only occur with support of a lab-based game development team. Aaron also helped start and managed the world’s first graduate degree program for games, The Guildhall at SMU, and is an ACM SIGGRAPH Pioneer and former IEEE virtual reality program chair.

Our team

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Dr. Michael Rugh

Associate research scientist With a background in mathematics, STEM education and game-based learning, Dr. Rugh leads teams at the LIVE Lab to design and conduct research studies, present at national and international research conferences, publish in high-impact journals and write grant proposals for new projects. His teams study educational games, apps, simulations and virtual environments for learning and assessment. They critically analyze existing curricula and published research to inform the design, development and assessment of powerful digital tools for teaching and learning

michael.rugh@tamu.edu

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Woman with arms crossed smiling,

Shipra Sinha

Project manager I’m the project/lab manager at LIVE Lab, where I streamline team communication and ensure their requirements are met. I’m all about strolling and enjoying a good walk. Also, let’s talk animated movies — they’re my jam. 

shiprasinha@tamu.edu

A woman smiling.

Gabby Fisher

Producer I am a first-year masters student in Visualization. My focus is in both rigging and project management. I spend most of my free time curled up at home with a good book! 

gabby.934@tamu.edu

A woman with hand on hip smiling.

Abigail Blevins

Project Manager I am a senior in Visualization. My focus is in rigging and project management, and I hope to work on video games with my family someday. I love “The Legend of Zelda” and “Lord of the Rings,” and can often be found listening to music or planning a D&D campaign! 

abigail.blevins@tamu.edu