
Learning Interactive Visualization Experience (LIVE) Lab
Through our expertise, research and rigorous scientific process we are able to create groundbreaking world-class interactive educational experiences that engage students and help teachers, developed in collaboration with industry and experts in their respective fields.
About The LIVE Lab
The LIVE Lab is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. With the help of subject matter experts and instructional designers, students collaborate to make high-quality digital learning experiences, touching on every aspect of professional development including design, concept art, 3D modeling, development and management.

What we do
Through our expertise, research and rigorous scientific process we are able to create groundbreaking world-class interactive educational experiences that engage students and help teachers, developed in collaboration with industry and experts in their respective fields.As part of our initiative to explore further use cases for game techniques and technology, the LIVE Lab has also spearheaded investigations into alternative methods for creating digital twins. We push the boundary of what is possible by allowing digital twins to be integrated with a variety of tools and programs to enable real-time monitoring, assessment and visualization in a process we call reality capture.
LIVE Lab Opportunities
View our projects

Sailing With Geotraces
Sailing With Geotraces is an educational experience made in partnership with U.S. GEOTRACES. The project consists of an informational website, a VR and PC interactive experience and a series of 360 tour videos. Players join the Geotraces team as research members. They get to perform simplified experiments and explore the ship.

Forestry Model
Forestry Model is an interactive experience made in partnership with the Texas A&M Forestry Service. The project consists of an informational website and a demo model. The model toggles between stages of deforestation and rain level, demonstrating the effect in which deforestation affects flooding.

Football
The Football project entailed a pitch deck showcasing a VR-based game simulating the experience of being at a football game using an Oculus. Crafted by our 2D team, it serves as a close simulation and demonstration of the potential capabilities the lab could achieve if the project were to progress.
Meet LIVE Lab Management

Aaron Thibault is a game developer, educator and researcher who focuses on the innovation of game-based technologies that support learning and deep representations of people, environments and complex interactive scenarios. He was a key leader for the mega-franchise “Borderlands,” developed retention techniques and story pipelines for the first massive multiplayer game “Ultima Online,” and created the Digital Warrior game-based learning platform for the US Army as part of a joint TAMU-UT Austin “UXXI” digital transformation initiative. He organized and advised foundational research at his Digital Media CoLab including rtNEAT, a breakthrough real-time evolutionary neural network technique invented by Ken Stanley and an example of a core research invention that can only occur with support of a lab-based game development team. Aaron also helped start and managed the world’s first graduate degree program for games, The Guildhall at SMU, and is an ACM SIGGRAPH Pioneer and former IEEE virtual reality program chair.