Visualization
Viz-a-GoGo 29 filled the Rudder Theatre Exhibit Hall with the spring 2020 creative work of visualization students.
Student contestants had 48 hours to design video games at Chillennium, the biggest student-run game jam in the world.
Jon Reisch ’02, and Jose Luis “Weecho” Velasquez ‘10, were nominated for awards by the Visual Effects Society for their work on "Luca," and "Encanto," respectively.
The Langford buildings were abuzz with activity and artistic visions as visualization students displayed their work at the 2021 Viz Fall Show.
Some of the vast creative talents of college faculty are on display through May 14 in the Faculty Biennial 2021 at the university’s J. Wayne Stark Galleries.
Videogames should be an integral part of education because they can excel at teaching creative problem solving and improve educational engagement, said viz faculty member André Thomas.
Children at the Brazos School for Inquiry and Creativity created digital worlds with guidance from Aggie students with the Institute for Applied Creativity.
The Institute for Applied Creativity, a hub for collaboration in the arts, sciences, and other fields will soon be led by a new director, Jinsil Hwaryoung Seo.


