MISSION

Research and creative works are a vibrant tapestry of inquiry, imagination and innovation spanning art, dance, music, performance, artificial intelligence, immersive realities, cultural storytelling and interdisciplinary exploration. Our faculty are not only creating bold new works but also asking profound questions that shape how we understand ourselves, our communities and our shared future. | Credit (left): artwork “Beyond the Wall of Dreams” by Will Connor, “The Ghost of Blackwood Hall” by Felice House and “Cervus Scopus” by Emily Bujnoch. Credit (above): “Ostensory Vessel #1” by Joel Zika.

AREAS OF DISTINCTION

Explores how dance, theatre, voice and live performance intersect with cultural identity, wellness, improvisation, activism and social commentary.

Projects in this theme push the frontier of virtual, augmented and mixed reality for art, education, safety and social good.

Engages AI, machine learning and computational systems as collaborators and tools in creative work.

Combines traditional visual arts, craft, experimental film and digital storytelling to explore identity, nature, place, feminism and visual heritage through tangible and symbolic media.

An interdisciplinary theme featuring cross-cutting research in public diplomacy, digital humanities, game studies, art and technology, eco-performance and socially engaged design.

COLLEGEWIDE RECOGNITIONS

Most Innovative Company
Texas A&M University was named in Fast Company’s 2025 Most Innovative Companies in augmented and virtual reality.
Advanced Imaging Society Award
The Virtual Production Institute received the Advanced Imaging Society’s Lumiere Award for advancement of virtual production education.
Out of Country Research
Faculty have visited over 25 countries outside of the United States to conduct research.
External Funding
Over $2M in external funding has been attributed to faculty for research.
Internal Funding
Over $75K in internal funding has been attributed to faculty for interdisciplinary and solo works.
Permanent Collections
Six faculty have artwork placed in permanent collections.

Research and Creative Works Day 2025

Faculty in the Texas A&M College of Performance, Visualization and Fine Arts showcased a wide variety of research during the 2025 Research and Creative Works Day. The annual spring symposium was held Feb. 3 at the Stella Hotel in Bryan, and included three keynote speakers and several performances by faculty members.

FACULTY RECOGNITIONS

From awards, publications, exhibitions to premieres and impactful collaborations, the faculty in the College of Performance, Visualization and Fine Arts continue to push boundaries. Explore various faculty achievements as we celebrate their accomplishments. Here are the most recent recognitions:

Kris Belden-Adams
Presented “Speculative Histories: Recovering Gender Biases by Rebuilding 19th-Century College Composite Portraits with Artificial Intelligence” at the annual SECAC conference in Cincinnati, Ohio.
You-Jin Kim
Published “Scene Awareness While Using Multiple Navigation Aids in AR Search” at IEEE International Symposium on Mixed and Augmented Reality 2025.
Margaret Wiss
Presented a research during the International Association of Dance Medicine and Science conference in Las Vegas, and received the 35th IADMS Annual Conference Poster Award for her work.
Rebecca Hays
Performed “My Dear Companion” with the West Texas Kodály Initiative, and with the Ars Nova Choir at the International Kodály Festival in Hungary.
Felice House
Presented work at the “Intersection of Art and AI” exhibition in the Sasse Museum of Art in Pomona, California, and had work in the “Two-Person Exhibition” at the Davis Gallery in Austin.
Michael Gayk
Had two prints from the Branches and Ghost series selected for “Plot the Landscape,” featured in Machine Arts magazine in Peekskill, New York.
watercolor swirls on paint

The College of Performance, Visualization and Fine Arts is constructed differently than most. We have performers, designers, technologists, engineers and humanists collectively together — all serving different academic programs and various pursuits. This makes it a lot easier for us to do the interdisciplinary, or what we call ‘interarts work’ that is key to the mission of the college.

Tim McLaughlinDeanCollege of Performance, Visualization and Fine Arts

RESEARCH NEWS

A painting hangs on a university campus depicting a tree with maroon leaves in front of buildings with ATM letters on it.

Cara Baxter began her first semester in Aggieland with the painting project before the first home football game.

Three artists have a roundtable discussion with a university professor and art historian.

Tianna Helena Uchacz, Ph.D., assistant professor and art historian, led a launch event on the history of an upstart art gallery created by women in Dallas.

A university professor stands next to a student as he is wearing virtual reality gear that includes a headset with wires, and a cell phone is being held in front of his face that is also attached to the headset.

Jinsil Hwaryoung Seo utilizes immersive technology and artificial intelligence to create virtual hands-on learning experiences.

2025 Faculty Biennial

The 2025 Faculty Biennial was held at the J. Wayne Stark Galleries in the Memorial Student Center. Several creative works were featured by faculty in the College of Performance, Visualization and Fine Arts.

INSTITUTES AND LABS

A student sits in a chair in front of a large LED wall showing a winter scene on a virtual production stage.

The institute is based on the Bryan-College Station campus with an extension at the new Texas A&M-Fort Worth campus, and aims to support performance capture, large-scale mixed-reality environments, technology-infused classrooms and high-performance computing and instrumentation.

A college student wears a virtual reality headset and holds controllers in her hands, standing in front of a screen showing bright colors.

The Institute for Applied Creativity is a forum for collaboration among domains and disciplines intent on creating a radiant future. Led by Jinsil Hwaryoung Seo, Ph.D., the institute champions combinations of experimental, rational, intuitive and analytical methods to realize tangible accomplishments.

A group of university students stand in front of a window.

The Learning Interactive Visualization Experience Lab, led by Aaron Thibault, is a research lab where students learn to create interactive learning experiences while getting real industry experience. This includes incorporating game technology and methodologies into the classroom experience and within educational research. The LIVE Lab collaborates with other departments, colleges and universities to foster the research and development of educational experiences.

A logo design stating VIVID VIsceral Intersensory Visualization and Information Design

Led by Ann McNamara, Ph.D., the Visceral Intersensory Visualization and Information Design Lab develops new knowledge, resources and community around the data visualization and information design areas of data science, encompassing research, education and outreach. The lab’s goal is to exploit the potential of data visualization and information design. The lab is supported by the Texas A&M Institute for Data Science.

The Laboratory for Extended and Mixed User Realities, led by Edgar J. Rojas-Muñoz, Ph.D., is shaping the future of virtual and mixed user realities. These technologies are meant to become the user interface of the future. The lab’s goal is to bring them out of the lab and use them to tackle real problems.

A man dressed in a bodysuit designed for motion capture holds a toy sword.

A state-of-the-art motion capture and virtual production facility on the RELLIS campus, led Michael Walsh, M.F.A., the lab is part of the Texas A&M Engineering Experiment Station and focuses on emerging technologies like virtual and augmented reality, smart system design and autonomous vehicles.

Pixels entertwined on a black background.

Led by Jinsil Hwaryoung Seo, Ph.D., this lab is an interactive art/design research group that integrates physical and digital experiences by experimenting soft/organic materials and embodied interaction techniques.

A photo of a dimly lit room with a couch, a table with electronics, and projector and light beams projected in square boxes on the wall.

The Dynamic Reality Lab, led by You-Jin Kim, Ph.D., specializes in human-computer interaction in wide-area augmented reality environments. The lab’s primary aim is to enhance human interaction in the physical world through spatial computing techniques. They deploy a range of sensing technologies to accurately interpret human behavior and optimize interactions within extended reality experiences.

a robotic arm holds various objects with an overlay of two seperate images that say 'graps' and 'reconstruction' that seem to be 3D printed material.

The Visual and Spatial AI Lab, led by Suryansh Kumar, Ph.D., conducts research in computer vision, robotics and artificial intelligence. The lab’s interests include visual representation learning, enabling robots to operate autonomously in complex and unstructured environments, exploring generative AI approaches and more.

A multi-layer image with six different sections, the top three images show red bubbles, a video game girl character and a chart with purple circles. the bottom images show a rendering of a person's face in gray scale, a computer screen and a person holding a remote control with a computer generated image of planet Earth.

Led by Jong-in Lee, Ph.D., the Spatial Interaction and Interaction Design Lab is an interdisciplinary Human Computer Interaction and 3D User Interface research group. The team investigates how humans perceive and interact with virtual and physical objects and spaces in extended reality. Using these insights, they create innovative spatial interaction, visualization techniques and interaction design tools.