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A former Texas A&M University visualization student, Cheyenne Chapel ’19, was one of Pixar Animation Studios’ artists who helped bring its most recent 3-D animated feature, “Soul,” to life.
College students and faculty showed how the pandemic is affecting them in a virtual exhibit hosted by the Glasscock Center for Humanities Research.
Some of the vast creative talents of college faculty are on display through May 14 in the Faculty Biennial 2021 at the university’s J. Wayne Stark Galleries.
The digital, artistic wizardry conjured by visualization students was on display in a wide variety of media April 30 - May 7, 2021 at Viz-a-GoGo 28.
The Institute for Applied Creativity, a hub for collaboration in the arts, sciences, and other fields will soon be led by a new director, Jinsil Hwaryoung Seo.
Almost 10,000 students have gotten help with introductory calculus by playing “Variant: Limits,” a video game developed in part by students in the LIVE Lab.
Children at the Brazos School for Inquiry and Creativity created digital worlds with guidance from Aggie students with the Institute for Applied Creativity.
Videogames should be an integral part of education because they can excel at teaching creative problem solving and improve educational engagement, said viz faculty member André Thomas.