A man holds a microphone, he has his hand out in posed position as he talks into the micriphone. He is in a colorful shirt and large top hat.

The festival continues Saturday and Sunday at Rudder Forum with speaker presentations and screenings of student short films.

A man is standing at a podium stand in a classroom, behind him is a projector with an image of the character Spiderman and the text: “Insomniac Games, Xray Halperin, Marvel’s Spider-Man 2: Ten Years of Procedural Content Creation at Insomniac Games Texas A&M Node and Code 2026"

The conference continues tomorrow with speaker presentations in the Liberal Arts and Arts & Humanities Building. 

Three people sit in a studio on short white stools. Behind them is a screen with an image of an F1 animated car.

The students were invited to present their works on March 19 in an event titled “Stories in the Age of AI” by Jinsil Hwaryoung Seo, Ph.D., associate dean for research and creative works and professor in the Visualization program.

Three profile photos in a row: Animator Clara Chan at an awards ceremony holding a trophy; director Boots Riley adjusting his collar; and a portrait of Brad Graeber in front of a yellow background.

Among the highlights in the three-day event are a free screening and Q&A with director Boots Riley on Friday; in-person and virtual appearances by former Visualization students Brad Graeber and Clara Chan on Saturday; and a screening of student films on Sunday.

A side by side photo of an animated character with a large braid on the top of her head, and on the right is a woman holding a trophy award.

Chan will make a virtual appearance at MSC Aggie Cinema’s Howdywood Film Festival on Saturday to discuss her career and her experiences in leading visual effects teams.

A university student sits on a couch in an art gallery, in front of him is a TV screen with a video game playing, on the wall behind the TV is several hanging artworks of animated people and details scenery.

See the work of Visualization graduate students at the James R. Reynolds Gallery in the Memorial Student Center through Feb. 28.

A college student draws on a dry erase board while another student looks on, as they attend a video game jam.

The challenge: create a fully functioning and playable video game based on a single prompt in just 48 hours.

A university student poses for a graduation headshot photo with a cap and gown.

Skylar La hopes to become an inspiring professor after her time in Texas A&M University's Visualization program.

A university student dressed in a graduation cap and gown, stands in front of a university building.

Ellie Hague chose Texas A&M University to study a blend of art, science and math.

Collage of four video game scenes. Top left: A sea creature under a dark sky faces a glowing orb. Top right: A cartoon dog surrounded by a glowing outline under the words "Border Collie." Bottom left: A character wearing a white suit smiles and points, with the words "hit em with your ultimate move!" Bottom right: A video game scene featuring a mystical figure with wings carrying a large book, surrounded by floating books and illuminated by blue light.

It is the ninth time in the past decade that the university has been ranked in the top 10. Game design is part of the Visualization program, and it is the focus of the LIVE Lab.