News
A former Texas A&M University visualization student, Cheyenne Chapel ’19, was one of Pixar Animation Studios’ artists who helped bring its most recent 3-D animated feature, “Soul,” to life.
Associate professor of visualization Tim McLaughlin is learning about next-generation virtual production tools as a member of the Epic Games Unreal Fellowship.
Construction science professor Zofia Rybkowski and a research team are exploring the possibility of buildings with “breathing” exteriors.
Viz-a-GoGo 27, the annual showcase of the best artistic wizardry conjured by visualization students during the 2019-2020 academic year, is on display online.
This summer, graduate viz students worked alongside mentors from renowned animation studios to create four short, animated videos.
Professor Carol LaFayette leads movement to integrate the humanities and arts into science, engineering, mathematics and medicine higher education curricula.
Texas A&M’s massive, lightning-fast move to online learning during the COVID-19 pandemic was led by former College of Performance, Visualization & Fine Arts students.
Two educational video games developed at the college were among four high-impact academic and research initiatives showcased to the university’s top donors.
Mikeual Perritt ’69 spent thousands of hours crafting hundreds of intricately carved elements in a 4’x3’ walnut and mahogany wood relief sculpture.
Four Texas A&M College of Performance, Visualization & Fine Arts students won second place last week in an elite national contest hosted by Walt Disney Imagineering.