{"id":20366,"date":"2024-04-15T11:25:37","date_gmt":"2024-04-15T16:25:37","guid":{"rendered":"https:\/\/pvfa.tamu.edu\/?p=20366"},"modified":"2024-04-15T11:36:48","modified_gmt":"2024-04-15T16:36:48","slug":"ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio","status":"publish","type":"post","link":"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/","title":{"rendered":"‘Ice-Nine’ To Bring Virtual Reality And Live Performance Together at Igloo Studio"},"content":{"rendered":"\n

An immersive performance experience featuring extended reality work by Texas A&M students will be presented Tuesday, April 16, at 6 p.m. in the Igloo Studio in the Langford C Building.<\/p>\n\n\n\n

Hosted by the Institute for Applied Creativity<\/a> in the Texas A&M School of Performance, Visualization and Fine Arts<\/a>, guests will experience a virtual-reality incorporated performance titled \u201cIce-Nine\u201d in the studio’s 360-degree screen in Room 400A.<\/p>\n\n\n\n

Dr. Jinsil Hwaryoung Seo<\/a>, director of the institute, partnered with Michael Morran, technical director of “Non-Player Character,” <\/a>an immersive and interactive live virtual-reality musical, to develop the performance.<\/p>\n\n\n\n

Morran, Maurice Soque Jr. and Brendan Bradley<\/a> \u2014 who created the musical \u2014 performed it alongside their team and students at the Black Box Theater in February. <\/strong>Wearing a VR headset, Bradley played a character in a video-game setting alongside four audience participants as they moved as avatars in the virtual world.<\/p>\n\n\n\n

The collaboration continued post-performance. Seo and Morran worked with Michael Bruner, visiting lecturer; John Alberse, graduate researcher; and six students to create a performance during six workshops in March and April. The end product is a 10-minute performance of original work titled \u201cIce-Nine,\u201d an adaptation of Kurt Vonnegut\u2019s novel \u201cCat\u2019s Cradle.\u201d<\/p>\n\n\n\n

\u201cIt is going to touch all different levels of animation from 3D asset design and game design,\u201d Morran said. \u201cThe biggest outcome we want is for students to leave with some skills and expertise in working across creative disciplines. Another main goal is to facilitate these connections between departments and between these areas that the students are studying.\u201d<\/p>\n\n\n\n

The skills students learned are applicable to working on virtual production sets or in motion-capture, Morran said.<\/p>\n\n\n\n

\u201cDoing this live is pretty novel,\u201d he said. \u201cWhen you see a live performance in virtual reality, you might think of a Travis Scott \u2018Fortnite\u2019 concert or a \u2018Roblox\u2019 concert. Something that includes a performer who has been prerecorded and can be streamed into a multiplayer VR space. We are performing a live multiplayer VR space. That is where I would say the hard skills are really tested.\u201d<\/p>\n\n\n\n

\"XR
Participants engage during \u201cNon-Player Character,\u201d an immersive and interactive live virtual-reality musical in February at Black Box Theater. Photo by Madeline Husby.<\/figcaption><\/figure>\n\n\n\n

Karen Lopez, a freshman Visualization student, participated in the February musical with Bradley, then came to the workshops that followed it.<\/p>\n\n\n\n

\u201cI am a huge fan of VR,\u201d Lopez said. \u201cIt is really exciting to be a part of this VR performance, and to see how far we can really push its limits. Working with Michael has been great, and it feels like an internship because I get to work with first-hand experience and practice.\u201d<\/p>\n\n\n\n

Lopez said \u201cIce-Nine\u201d takes three characters through a journey to save the world. Through VR headsets, three players can view a 3D world inside the Igloo Studio, with eight audience members seated inside. The remaining audience members will view the game on screens outside the studio. All can respond to \u201cyes or no\u201d questions from the narrator in the game.<\/p>\n\n\n\n

\u201cThe audience leads the characters through an environment to interact with,\u201d she said. \u201cThere is a lot of sound design that we have to make sure it is effective for the people who are watching on a screen and for the people on the set. There is a lot of scripting too, and making decisions on who gets to play this part, and what happens with these characters.\u201d<\/p>\n\n\n\n

Hao Yi Tan, a junior computer science exchange student from Singapore University of Technology and Design, said he worked on the virtual sets in the game and is excited to see everyone\u2019s work come together.<\/p>\n\n\n\n

\u201cThe VR technology is here, and it is great we can all contribute to the technical side of things,\u201d Tan said. \u201cI think this is a very good opportunity for us to learn, and I hope everyone enjoys the show and has a new experience.\u201d<\/p>\n\n\n\n

Admission is limited to 25 participants. To reserve a spot, visit the EventBrite<\/a> website.<\/p>\n\n\n\n

<\/p>\n\n\n\n

Top photo: Brenden Bradley and Karen Lopez interact during \u201cNon-Player Character,\u201d an immersive and interactive live virtual-reality musical in February at Black Box Theater. Photo by Madeline Husby.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"

An immersive performance experience featuring extended reality work by Texas A&M students will be presented Tuesday, April 16, at 6 p.m. in the Igloo Studio in the Langford C Building. Hosted by the Institute for Applied Creativity in …<\/p>\n","protected":false},"author":251,"featured_media":20377,"comment_status":"closed","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[98,58,90],"tags":[],"acf":[],"yoast_head":"\n'Ice-Nine' To Bring Virtual Reality And Live Performance Together at Igloo Studio - Texas A&M University College of Performance, Visualization & Fine Arts<\/title>\n<meta name=\"description\" content=\"Through VR headsets, three players can view a 3D world inside the Igloo Studio, with eight audience members seated inside.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"'Ice-Nine' To Bring Virtual Reality And Live Performance Together at Igloo Studio\" \/>\n<meta property=\"og:description\" content=\"Through VR headsets, three players can view a 3D world inside the Igloo Studio, with eight audience members seated inside.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\" \/>\n<meta property=\"og:site_name\" content=\"Texas A&M University College of Performance, Visualization & Fine Arts\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/tamupvfa\" \/>\n<meta property=\"article:published_time\" content=\"2024-04-15T16:25:37+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-04-15T16:36:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/pvfa.tamu.edu\/app\/uploads\/2024\/04\/XR-1-web-new.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1193\" \/>\n\t<meta property=\"og:image:height\" content=\"796\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"robclark\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@tamupvfa\" \/>\n<meta name=\"twitter:site\" content=\"@tamupvfa\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"robclark\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\"},\"author\":{\"name\":\"robclark\",\"@id\":\"https:\/\/pvfa.tamu.edu\/#\/schema\/person\/9f6f92d18d5bc0deccbeb90ae781afb8\"},\"headline\":\"‘Ice-Nine’ To Bring Virtual Reality And Live Performance Together at Igloo Studio\",\"datePublished\":\"2024-04-15T16:25:37+00:00\",\"dateModified\":\"2024-04-15T16:36:48+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\"},\"wordCount\":701,\"publisher\":{\"@id\":\"https:\/\/pvfa.tamu.edu\/#organization\"},\"articleSection\":[\"Institute for Applied Creativity\",\"News\",\"Visualization\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\",\"url\":\"https:\/\/pvfa.tamu.edu\/news\/2024\/04\/15\/ice-nine-to-bring-virtual-reality-and-live-performance-together-at-igloo-studio\/\",\"name\":\"'Ice-Nine' To Bring Virtual Reality And Live Performance Together at Igloo Studio - 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