Shop Keller Designs<\/a>. Photo by Peri Shaink.<\/figcaption><\/figure>\n\n\n\n\u201cThat\u2019s sort of a threshold you cross,\u201d Keller said. \u201cYou have to take a really big step from having the idea to actually executing it.\u201d<\/p>\n\n\n\n
With graduation approaching, Derheim and Keller are both looking for full-time jobs in the Dallas area. Eventually though, they plan to work for themselves. Both said they are thrilled to be leaving Texas A&M with a firm entrepreneurial foundation: \u201cI just really wanted to start laying the groundwork for that now,\u201d Keller said.<\/p>\n\n\n\n
As for Derheim, she won\u2019t be saying goodbye to Aggieland just yet \u2014 she plans to open twelfth and co.\u2019s first physical storefront in Bryan-College Station by 2025.<\/p>\n\n\n\n
Klein said these initial forays into the business world represent a new and exciting direction for the visualization program. Next fall, she\u2019ll be teaching a new class on entrepreneurship specifically designed for creative students, helping the program\u2019s talented artists and designers explore new opportunities to profit from their work. She has spent years mentoring startups through the former Startup Aggieland and the new Design Spark Innovation Center. She hopes to bring some of that knowledge and enthusiasm directly to visualization and art students.<\/p>\n\n\n\n
\u201cFor artists, the word entrepreneur is typically something we shy away from. But there are more and more people interested in monetizing their art,\u201d Klein said, noting that even freelancers need to know how to keep proper records and report their earnings. \u201cIf nothing else, I would really like to see at least 20 percent of our visualization students coming out of here with strong business understanding.\u201d<\/p>\n\n\n\n
Derheim and Keller have already agreed to appear as guest speakers for the new class. Perhaps the most important piece of advice they hope to impart is that Viz students should never be afraid to try something new. As long as they\u2019re willing to put in the effort, they said, students can trust that their instructors and classmates will help give them the tools and encouragement they need to pursue whatever dreams they have.<\/p>\n\n\n\n
\u201cTake a step out of the box because you can really do anything,\u201d Derheim said. \u201cDo something you haven\u2019t seen done before. They\u2019ll support you through everything.\u201d<\/p>\n\n\n\n
Visualization Capstone Projects<\/h2>\n\n\n\n\n\n\t
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\n\t\t\t\t\t\tXavier Flores partnered with Texas A&M\u2019s Society of Automotive Engineers to create an intricately designed 3D model based on one of their cars, as well as a mock-up of a full-size Formula 1 car with Texas A&M livery. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tXavier Flores partnered with Texas A&M\u2019s Society of Automotive Engineers to create an intricately designed 3D model based on one of their cars, as well as a mock-up of a full-size Formula 1 car with Texas A&M livery. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tAJ Jones explored common visual themes of the cyberpunk, solarpunk and urban fantasy genres, ultimately incorporating these elements into two richly detailed digital concept illustrations. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tAJ Jones explored common visual themes of the cyberpunk, solarpunk and urban fantasy genres, ultimately incorporating these elements into two richly detailed digital concept illustrations. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tMacey McCuller designed a new suite of tools for creating complex 3D environments for video games. The tools were created with the Houdini 3D animation application for use in the Unreal Engine, both of which are industry-standard software in the game design world. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tMacey McCuller designed a new suite of tools for creating complex 3D environments for video games. The tools were created with the Houdini 3D animation application for use in the Unreal Engine, both of which are industry-standard software in the game design world. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tJoshua Hart utilized a variety of procedural tools to create an immersive steampunk-inspired 3D video game level in the Unreal Engine, complete with moving grass, steam and light sources. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t
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\n\t\t\t\t\t\tJoshua Hart utilized a variety of procedural tools to create an immersive steampunk-inspired 3D video game level in the Unreal Engine, complete with moving grass, steam and light sources. \n\t\t\t\t\t<\/span>\n\t\t\t\t<\/li>\n\n\t\t\t\t\t<\/ul>\n\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 1<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 2<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 3<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 4<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 5<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 6<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 7<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\n\t\t\t\t\tSlide 8<\/span>\n\t\t\t\t<\/button>\n\t\t\t\t\t<\/div>\n\n\t<\/div> \n<\/div> \n\n\n\n