{"id":14567,"date":"2022-12-09T17:01:03","date_gmt":"2022-12-09T23:01:03","guid":{"rendered":"https:\/\/pvfa.tamu.edu\/?p=14567"},"modified":"2022-12-09T17:04:29","modified_gmt":"2022-12-09T23:04:29","slug":"viz-fall-show-recap-packed-house-shows-love-for-animation-projects","status":"publish","type":"post","link":"https:\/\/pvfa.tamu.edu\/news\/2022\/12\/09\/viz-fall-show-recap-packed-house-shows-love-for-animation-projects\/","title":{"rendered":"Viz Fall Show recap: Packed house shows love for animation projects"},"content":{"rendered":"\n
It was standing room only Thursday night at Texas A&M\u2019s Geren Auditorium as a packed house cheered on visualization students\u2019 animation, gaming and other projects.<\/p>\n\n\n\n
The screening was the culmination of the Viz Fall Show, an exhibition in the Langford B and C buildings that explored the array of works completed by the students, from flatwork and sculpture to virtual and augmented reality.<\/p>\n\n\n\n
Students in the crowd provided their own entertainment at the screening, cheering or gasping as they recognized the work of their fellow creators as each piece began and when their names appeared in the credits. Works ranged from graceful (a curious wolf character in \u201cMoon Struck\u201d) to spooky (a creepy doll in \u201cForsaken\u201d) to witty (a chameleon burglar in \u201cSticky Situation\u201d).<\/p>\n\n\n\n As attendees moved through the halls and rooms of Langford B and C \u2014 lined with tables full of pizza \u2014 they examined and discussed the drawings, paintings and photography. The experiences on the second floor of Langford C were especially popular, with people wearing virtual-reality goggles and then moving and reacting to the visual environments.<\/p>\n\n\n\n Jay Figueroa described the carnival-based virtual-reality game he worked on with other students about the Puerto Rican culture of salsa music.<\/p>\n\n\n\n \u201cWe decided to choose a balloon and darts game to where you can either throw the darts or shoot the darts,\u201d he said. \u201cYou hit these balloons that release the sound of salsa percussion. There are six different instruments, and you can play the variety of them. And there\u2019s an endgame screen that teaches you a little bit about salsa.\u201d<\/p>\n\n\n\n A quartet of students \u2014 Isabella Bradberry, Isabel Rollo, Dylan Heathcock and Lawrence Soberanis \u2014 also created a cultural virtual-reality game for their interactive virtual environments class. All four have an interest in Mexican culture, Bradberry said, and that helped them create a game with Mexican artistic influences. This includes Day of the Dead, and the user\u2019s controller is a pi\u00f1ata bat in the virtual environment.<\/p>\n\n\n\n \u201cTypically, from what I read in our research, Day of the Dead doesn\u2019t have pi\u00f1atas, but I\u2019ve met people who have pi\u00f1atas on Day of the Dead,\u201d Bradberry said. \u201cSo in order to kind of make up for it, rather than having the sugar skulls in the game, we decided to make them as our pi\u00f1ata. There are different aspects of Day of the Dead and influences that you can see through the visions of the game.\u201d <\/p>\n\n\n\n Fellow student Charlotte Shawver played the game as the students described it, gleefully whacking away with the controller at the virtual skulls. The next chance to see a large public display of visualization students\u2019 work will be the annual Vizagogo presentation at the end of the spring semester. It will be the 30th<\/sup> installment of Vizagogo, with more details to be announced.<\/p>\n\n\n\n It was standing room only Thursday night at Texas A&M\u2019s Geren Auditorium as a packed house cheered on visualization students\u2019 animation, gaming and other projects. The screening was the culmination of the Viz Fall Show, an exhibition in …<\/p>\n","protected":false},"author":251,"featured_media":14566,"comment_status":"closed","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[62,58,90],"tags":[149,147,170,169],"acf":[],"yoast_head":"\n
\u201cWe found out while we were developing the game that probably the most fun part was hitting things with the pi\u00f1ata bat,\u201d Rollo said. \u201cA lot of the reps of our mechanics utilize that. We tried to focus on that as a fun little arcade game.\u201d<\/p>\n\n\n\n