{"id":11519,"date":"2022-04-11T11:47:26","date_gmt":"2022-04-11T16:47:26","guid":{"rendered":"https:\/\/www.arch.tamu.edu\/?p=11519"},"modified":"2022-06-15T11:44:53","modified_gmt":"2022-06-15T16:44:53","slug":"students-test-their-skills-in-video-game-design-marathon","status":"publish","type":"post","link":"https:\/\/pvfa.tamu.edu\/news\/2022\/04\/11\/students-test-their-skills-in-video-game-design-marathon\/","title":{"rendered":"Students test their skills in video game design marathon"},"content":{"rendered":"\n

Student contestants had 48 hours to design video games at Chillennium,<\/a> the biggest student-run game jam in the world. The April 1-3, 2022 event, which returned from a two-year pandemic hiatus, drew participants from multiple universities and various majors to the contest location at the Hildebrand Equine Complex.<\/p>\n\n\n\n

Chillennium is hosted each year by the Texas A&M Department of Visualization<\/a>.<\/p>\n\n\n\n

\u201cI want everyone to leave knowing something they didn\u2019t know before,\u201d said Amanda Golla, Chillennium\u2019s director and a visualization senior. \u201cIt is a very hard challenge to make a game in this short period of time, and once you\u2019ve done that, everyone here will have a little bit more knowledge than before.\u201d<\/p>\n\n\n\n

Approximately 130 students set up camp in the equine complex from Friday evening until Sunday night, armed with pillows, blankets and all the computing equipment they would need to create their masterpieces. Working in teams of up to four people, they were tasked with building games that fit into this year\u2019s theme: \u201cYou really shouldn\u2019t mix those!\u201d
More details are in a Texas A&M Today
article<\/a>.<\/p>\n\n\n\n

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