{"id":149,"date":"2021-09-21T20:44:58","date_gmt":"2021-09-22T01:44:58","guid":{"rendered":"https:\/\/arch.tamu.edu.staging2.juiceboxint.com\/viz\/news\/2021\/09\/viz-prof-featured-for-article-linking-video-game-learning-and-student-success\/"},"modified":"2022-06-15T11:53:29","modified_gmt":"2022-06-15T16:53:29","slug":"viz-prof-featured-for-article-linking-video-game-learning-and-student-success","status":"publish","type":"post","link":"https:\/\/pvfa.tamu.edu\/visualization\/news\/2021\/09\/viz-prof-featured-for-article-linking-video-game-learning-and-student-success\/","title":{"rendered":"Viz prof links video game learning with student success"},"content":{"rendered":"
Video games should be a more integral part of education at all levels because they can excel at teaching students creative problem solving, improve their educational engagement, and stay in science, tech, engineering and math programs, said Andr\u00e9 Thomas, a Texas A&M visualization associate professor of the practice.<\/p>\n
Thomas’ expressed his support for expanding video games’ role in education in “5 Reasons Video Games Should be More Widely Used in School,<\/a>” an article he penned in The Conversation, an academic journalism website. Thomas heads the LIVE Lab, where Texas A&M students collaborate with faculty across campus and the videogame industry to create innovative, interactive educational software.<\/p>\n